An Introduction to Programming with Mathematica

599,00 DKK
+ 72,99 DKK Levering

An Introduction to Programming with Mathematica

  • Brand: Unbranded
Sоlgt af:

An Introduction to Programming with Mathematica

  • Brand: Unbranded

599,00 DKK

På lager
+ 72,99 DKK Levering

14-dages returpolitik

Sоlgt af:

599,00 DKK

På lager
+ 72,99 DKK Levering

14-dages returpolitik

Betalingsmetoder:

Beskrivelse

An Introduction to Programming with Mathematica

1 Preliminaries. - 1. 1 Introduction. - 1. 2 Using Mathematica. - 1. 3 The Mathematica Language. - 1. 4 The Mathematica Interface. - 2 A Brief Overview of Mathematica. - 2. 1 Numerical and Symbolic Computations. - 2. 2 Functions. - 2. 3 Graphics. - 2. 4 Representation of Data. - 2. 5 Programming. - 3 List Manipulation. - 3. 1 Introduction. - 3. 2 Creating and Measuring Lists. - 3. 3 Working With the Elements of a List. - 3. 4 Working with Several Lists. - 3. 5 Higher-Order Functions. - 3. 6 Applying Functions to Lists Repeatedly. - 3. 7 Strings and Characters. - 4 Functions. - 4. 1 Introduction. - 4. 2 Programs as Functions. - 4. 3 User-Defined Functions. - 4. 4 Auxiliary Functions. - 4. 5 Anonymous Functions. - 4. 6 One-Liners. - 5 Evaluation of Expressions. - 5. 1 Introduction. - 5. 2 Creating Rewrite Rules. - 5. 3 Expressions. - 5. 4 Patterns. - 5. 5 Term Rewriting. - 5. 6 Transformation Rules. - 6 Conditional Function Definitions. - 6. 1 Introduction. - 6. 2 Conditional Functions. - 6. 3 ExampleClassifying Points. - 7 Recursion. - 7. 1 Fibonacci Numbers. - 7. 2 List Functions. - 7. 3 Thinking Recursively. - 7. 4 Recursion and Symbolic Computations. - 7. 5 Gaussian Elimination. - 7. 6 Trees. - 7. 7 Dynamic Programming. - 7. 8 Higher-Order Functions and Recursion. - 7. 9 Debugging. - 8 Iteration. - 8. 1 Newtons Method. - 8. 2 Vectors and Matrices. - 8. 3 Passing Arrays to Functions. - 8. 4 Gaussian Elimination Revisited. - 9 Numerics. - 9. 1 Types of Numbers. - 9. 2 Random Numbers. - 9. 3 Precision and Accuracy. - 9. 4 Numerical Computations. - 10 Graphics Programming. - 10. 1 Graphics Primitives. - 10. 2 Graphics Directives and Options. - 10. 3 Built-in Graphics Functions. - 10. 4 Graphics Programming. - 10. 5 Sound. - 11 Applications. - 11. 1 The Random Walk. - 11. 2 The Game of Life. - 11. 3 Implementing Languages. - 12 Contexts and Packages. - 12. 1 Introduction. - 12. 2 UsingPackages. - 12. 3 Contexts. - 12. 4 Packages. - 12. 5 Avoiding Name Collisions. - 12. 6 The BaseConvert Package. - 12. 7 The RandomWalks Package. - References. Language: English
  • Brand: Unbranded
  • Kategori: Computer og internet
  • Format: Paperback
  • Forlag / Pladeselskab: Springer
  • Udgivelsesdato: 2011/09/28
  • Kunstner: Richard J. Gaylord
  • Sprog: English
  • Antal sider: 452
  • Fruugo ID: 337901041-741560433
  • ISBN: 9781461275022

Levering og returnering

Sendt inden for 6 dage

  • STANDARD: 72,99 DKK - Levering mellem kl ons. 14 januar 2026–man. 19 januar 2026

Afsendes fra Storbritannien.

Vi gør vores bedste for at sikre, at de produkter, du bestiller, leveres til dig fuldt ud og i henhold til dine specifikationer. Skulle du dog modtage en ufuldstændig ordre eller andre ting end dem, du bestilte, eller der er en anden grund til, at du ikke er tilfreds med ordren, kan du returnere ordren eller produkter inkluderet i ordren og modtage en fuld refusion for varerne. Se fuld returpolitik